The game is written in Actionscript 3 and gets the level
information from a XML file. The advantage of creating levels this
way is that you can make an interface in xhtml and a server side
language where the user can make his own levels. We didn't do
anything like that but we goofed around a lot in notepad and made a
couple of fun levels.
We wrote a function wich generated random clouds so every cloud
drifting around in the game is unique. At the time we made this
game i was working a lot with Umbraco, a CMS only appriciated by me. So to
tease the non believers a bit we named the game Umbrico. I also
changed the password to the Umbraco development server to
"ILoveUmbraco" so every time they hade to logon they where
confronted by a logical dilemma.
We made all visual stuff in flash and all the coding in flex
builder.

